#ifndef _SIMPLEEFFECT_H
#define _SIMPLEEFFECT_H

#include "WEExternal.h"
#include "Model.h"
#include "GraphicsDevice.h"
#include "BaseEffect.h"

using namespace std;

namespace WuguiEngine
{
	namespace Graphics
	{
		class GraphicsDevice;
		class Model;
		class BaseEffect;
	}
}

#endif